13 Principles of Good Design Perceptual Principles 1. Bottom-Up Factors address off infinite judgment limits 2. Top-Down Processing erudition & interpretation Mental models how individuals can bring about representations of environments in their heads Expectancies greater expectation of a particular environmental arousal results in greater susceptibility to that stimulus 3. Redundancy assoil By using multiple codes to convey the same discipline, the cognitive content is beef up and more easily recognized (eg: strain and position, words and symbols) 4. Discriminability Avoid confusion due to similarity of stimulus Mental Model Principles 5. intense veryism Displays and signs/symbols should mirror the material world concept it represents 6. Moving Parts If something moves within a display, its should mirror how it moves in reality 7. Ecological interface physique Integrates instruction in most simplistic fashion so that it does not req uire high magnitude of effort to empathise Attention Principles 8. inform entropy access cost denigrate requirements of shifting financial aid between contrastive displays 9.
law of proximity compatibility If multiple pieces of randomness argon connected, their interrelationship should be intelligibly visible on the display 10. denary Resources For large amounts of information, different stimulus modes may be used (eg: deal and sound) retrospection Principles 11. Predictive aiding Anticipates what information masses will request to consider in order to execute tasks they intend. 12. Kn owledge in the real world Display informati! on should tell/advise spate what to do. This should occur with only necessary information to avoid information clutter. 13. Consistency Standardisation and generalisation of information provided helps maintain verbalise information in long term memory. (Adapted from Macdonald, 2006; Wickens, et al. 2004If you want to string a full essay, order it on our website: OrderCustomPaper.com
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